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SONICPRINT — SONIC EXPERIENCE COMPANY

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Consumer Tech & Wearables

For Consumer Technology & Wearables

For Hardware, Wearable & Device Brands Building an Owned Product Sound

The considered-sound layer

Every product you ship already makes sound.

The question is whether it was designed.

How SonicPrint makes sound a deliberate part of the product experience — alongside the design and engineering your teams already do.

What we do

We design the sound a product makes.

SonicPrint is a sonic experience company. We treat the sounds a product makes — its feedback, its alerts, its interactions, its presence — as one designed system, held to the same standard as everything else your teams ship.

Not an audio vendor. Not a music studio. Not a production house.

The default state of product sound

  • Added after launchSound chosen once the product is already built and shipping.
  • Pulled from a libraryFeedback and alerts borrowed from generic stock sets.
  • Off by defaultSounds that don't match how the product looks or moves.
  • Inconsistent across the product lineEvery device ships its own audio identity, or none at all.

The evolution of product experience

Product experience keeps adding layers.

Each era added a new way for a product to communicate. Sound is the newest — and now a primary one.

  1. Industrial DesignForm & material
  2. Digital InterfacesScreens & touch
  3. Connected ProductsAlways on, aware
  4. Intelligent ExperiencesAdaptive, contextual
  5. Sonic ExperiencesHeard, not just seen

Every layer above is designed on purpose. Sound is the one still left to chance.

The ecosystem today

Every product here already makes sound.

  • Smartphones
  • Wearables
  • Earbuds
  • Smart Watches
  • Smart Home
  • Fitness Devices
  • Automotive
  • Health Devices
  • Neuromodulation & Bio-Responsive Wearables
  • XR Devices
  • Connected Appliances
  • Voice Interfaces
  • IoT

The hardware already speaks. The only variable is whether the sound was designed to.

The missing layer

Four disciplines you own. One you don't yet staff.

FormFlowSurfaceBehaviourSound
Industrial DesignUser ExperienceUser InterfaceInteraction DesignSonic Experience
Your teamsYour teamsYour teamsYour teamsSonicPrint

Sonic Experience completes the system — built to the same standard as the four your teams already run.

Where we fit

Two steps inside the process you already run.

SonicPrint joins the sequence after strategy and alongside design — an integrated discipline, never a replacement.

  1. Research
  2. Product Strategy
  3. Industrial Design
  4. UX
  5. Interaction Design
  6. Sonic Discovery
  7. Sonic Experience Design
  8. Product Development
  9. Testing
  10. Launch
  11. Governance

Governance — Sound is maintained as the product evolves — versioned and consistent across every device and every release.

Complementary by design

For every product discipline, a sonic one.

Not a competing process. A parallel one, built to meet yours — the same rigour, a different sense.

Your disciplineSonicPrint
Product ResearchSonic Discovery
Interaction DesignSonic Experience Design
UI FeedbackProduct Audio Systems
AccessibilityInclusive Sonic Design
Product LanguageSonic Language
Design SystemSonic System
Quality AssuranceSonic Governance

Capabilities

The toolkit for the sound a product makes.

  • Sonic DiscoveryDefine what the product should sound like, before a single sound is made.
  • Generative Sonic EngineProduce consistent sound at the scale a product line needs.
  • 3D Spatial AudioPlace sound in space for headphones, wearables, and XR.
  • HapticSonicsDesign sound and haptics as one felt response.
  • Adaptive Product AudioSound that responds to state, context, and use.
  • Inclusive Sonic DesignAudio that carries meaning for every user, including without sight.
  • Context-Aware SoundThe right sound for the moment, the place, and the task.
  • Notification SystemsAlerts a user can read without looking at the screen.
  • Interaction SoundsFeedback that confirms every action, cleanly.
  • Sonic GovernanceOne standard, held across devices and releases.

Each capability is framed by the product experience it serves — feedback, accessibility, and presence — not by a brand campaign.

Proof, where it exists

Sychedelic — a sonic identity and product audio UX, built for a category where sound is core to what the product does.

For Sychedelic, a consumer neuromodulation headphone brand, SonicPrint delivered the sonic identity and strategy for the brand and its product, plus the product's audio UX — the same discipline described above, held to it in a category where the sound isn't decoration on top of the product; it's part of what the product is for.

The production side of that same engagement — the binaural content and the adaptive audio engine embedded in the device — is Media-world work, not a Brand deliverable. How it connects is covered on the other side of this deck.

The difference

Sound that happens, or sound that's designed.

Without intentional sound

  • Inconsistent interactions
  • Weak emotional connection
  • Confusing feedback
  • Generic experiences
  • Reduced accessibility

With SonicPrint

  • Clear interaction feedback
  • Cohesive product language
  • Stronger emotional engagement
  • Memorable product experiences
  • Consistent sound across every device

Measured with your teams — not claimed here.

What's next

As interaction leaves the screen, sound moves forward.

Each shift makes sound a primary channel rather than a supporting one.

  • Adaptive Sound
  • Generative Interfaces
  • Spatial Computing
  • Context-Aware Products
  • Ambient Computing
  • Intelligent Devices
  • Multimodal Interaction
  • Wearable Ecosystems

One component of how people will interact with products — designed for as it arrives, not ahead of it.

The partnership model

Your teams keep the product. We supply the discipline.

  1. Your teams
  2. The discipline
  3. The outcome
  1. Consumer Technology Company
  2. SonicPrint
  3. Unified Product Experience

You own the hardware, the software, and the design decisions. SonicPrint works inside your process — white-label or named, your pace — and adds the one layer your teams don't staff.

Your engineers and designers keep authority. The product gains a layer that holds.

In closing

A product is remembered through every interaction it creates.

Sound is one of those interactions. Designed with intention, it becomes part of the product itself — not something added after launch.

Sound, given dimension.